Sunday, December 4, 2022

Essays/"Final Fantasy VII REMAKE" Review Notes I

Hello Internet,

Replay Notes

Chapter One/

Remake: New introduction shows the Midgar wastes and the city, emphasizing the excess of the plate and the poverty of the slums.  Gives duality and separates the game and its themes from those of the original.

-Actually, footage only shows the plates originally, not the slums.  Does this juxtapose the two disparate situations?  New footage shows the plates only before transitioning to the old, remade footage.

-Dots of light in the new opening is a flash of mako, not the stars.  Reframes the narrative and the opening, centering it on Midgar and isolating it from the greater world at large and the meteor to come.

-Aerith’s introduction changed slightly to hint at/suggest the Whispers.

-How in the world did Josh think that Aerith is ugly?

-Admittedly, the game does look good.  The motion of the characters and expressions they are capable of is beyond impressive.

-Combat/Combat is fast and heavy.  Cloud moves well, and his attacks feel visceral.  It requires smooth timing, precisions, and a fair amount of strategy.

--Cloud/Cloud has two attack modes: Operator and Punisher, one of which is more controlled and the other of which does more damage.  Transitioning into Punisher opens with a slashing attack, while Operator allows for blocking attacks and dodge rolling.  Dodging defaults back to Operator, while Punisher allows for counter attacks on a guard but has no block feature, making it useless at range.

-Maps/Maps, so far, are subtly expanded recreations of the previous game’s maps.  They look good and have vertical texture, but the 3D modeling makes them feel narrower and smaller.  There are a lot of visual details but very little to interact with, making it a beautiful but boring world to explore.

-Maps/Some parts of the environment can be interacted with, but this hardly yields anything of value and grows stale quickly.  Exploration is on a rail with little room for deviation, and due to the narrow halls, this makes dungeons feel much smaller than they were in the original game.  Items can be acquired through chests or destructible boxes, and since weapons are fewer in this game, there is also less variety to the types of items you find while exploring, too.

-Characters/Wedge, Jessie, and Biggs are expanded upon, but their personalities remain shallow and simplistic.  Jessie is the chick, Wedge is the fat guy, and Biggs smells?

-Interaction/Since all of the dialogue in the game is spoken, there are less people and things to interact with.  As a result, there is ambient dialogue that is easy to walk away from without meaning to and there is less room for conversation.

-Abilities/Abilities, magic, and items are accessed in combat using ATB gauges.  Your ATB charges throughout combat but gets a boost whenever you attack or receive damage.  This requires you to be cognizant of how you use your ATB, because even though it will recharge, you might not have the ATB to do what you like when you need to do it if you aren’t careful.

Many of the skills you get are repurposed limit breaks from the original game.  More on this later.

-I can cut the blue cones.

-Saving/You can save anywhere in the game so long as you are not in a story scene or in combat.  It is actually pretty nice, to be honest.

-Cloud/Cloud’s new VA gives a lot more personality to what might otherwise be flat dialogue.  Like every other major VA in the game (Cloud, Sephiroth, and Zack in Reunion), he sounds like they coached him to do a Steve Burton impersonation.  This might be how he naturally sounds.  Either way, he does it very, very well.

-Combat/Scratch that.  Switching from Punisher to Operator has an attack, not the other way around.  Dumb dumb me.

-Wedge still has a crush on Cloud, and like everything else in REMAKE, it has only gotten more dramatic in the transition.

-Exploration/Breaking boxes sometimes gives you MP or HP restoration.  Access to items like ethers is far more common in this version than in the original, if my memory serves me.

-Gameplay/You can pretty much pause at any point in the gameplay.  As a father, that is an insanely rare but beneficial feature.  For example, my baby is crying right now, and I need to take care of him.  Brb, word document.

-Most of these notes so far have been from the first twenty minutes of gameplay.  Clearly, I don’t have bias, right?!

-Exploration/Sometimes, there parts of the environment you have to interact with to progress.  This is a small thing but also a personal frustration.  Maybe they’re hiding a loading screen behind it, but I hate that I have to hold the Triangle button down for Cloud to flip a switch.  Just let me press the button and have him do it.  Holding it down does not increase interaction.  It’s just weird.

This is not a flaw in the game design, inherently, just a pet peeve.

-Barret/Barret is yelling at Cloud.  It is nice to know that when they saw what Barret was and had a change to update him and improve him like they did with the other main characters, they decided, “Nah,” and leaned full into Angry Black Man.  Like, I know that some people will say that it is true to the original/is iconic, but it is also glaring compared to how much nuance and care they took with the other playable characters in the cast and even the named mooks who existed in the original just to die.

-“We can do this with you, or we can do this without you.”  Can you, Barret?  It’s a little late now to be pulling this on him.  I mean, it’s mid-mission.  ALSO, why bring him to begin with unless you’re desperate for man power or feel he has something to offer?  Narratively, I understand they have Barret scrutinize him to reveal his past connection with Shinra, but there are more elegant ways to do that.  Admittedly, it didn’t make much sense in the original either, BUT that game was made in 97.  Not 2020.

-Cloud/”Different reactor, different layout.”  I love the layering to Cloud here.  There is a brief pause, and then a reasonable answer that is cobbled together from borrowed memories and his own experiences.  His new VA sells him as cold and aloof while also giving a suggestion of false bravado.  As someone who has played and beaten the original, he sells what Cloud was supposed to be so much better than the original ever did.  Superb.

-Speaking to characters and having them repeat the same dialogue over and over gives me big FFX vibes, and I kind of love it.

-Kangaroo is extra fussy today.

-Hey! Push that button like in the original game!  Now have a flashback! Windmill! Child!Tifa! Nibelheim!

-Shinra/Hey, look at these two characters that do nothing else in the game.  President Shinra doesn’t get enough screen time to considered the real villain of this game, and this game does nothing to pretend like he is.  Heidegger is a nice reference for long time fans, but for new players he’s just a face in this game since we won’t be given real time with him until the sequels.  It is classic nostalgia-baiting.

-Barret/Barret is a cartoon character.  Even his subordinates think so.

-Combat/Barret is a ranged fighter with a gun on his arm.  He can attack from a distance with repeated machine gun or can give a charged shot which will charge his ATB faster.  After that, you have to recharge his charged shot overtime or you can charge it manually but sacrifice action economy to do so.  He can block as well, but his movements are slow and cumbersome compared to Cloud’s.  That said, he has higher base HP and defense than Cloud, making him a slow moving tank.

-Exploration/There is a laser puzzle, if you can call it a puzzle, within Sector 5 Reactor.  Though I call it a puzzle, it is more of a tutorial on how to sprint.  That said, if memory serves me, this is the closest thing we get to a puzzle within any of the dungeons of the game (outside of the claw puzzle later in the game), and it isn’t so much a puzzle as it just requires focus.

-Combat/Combat is always the highlight of REMAKE, and it is no better than when facing an iconic VII monster.  They put a lot of love into making the original and unique VII monsters play smarter and smoother and transitioning them into the new battle system.  The sweeper requires you to abuse it’s elemental weakness to tie it down and force it into stagger—a state where it is more susceptible to damage—and is not only fun but is a great tutorial for the Stagger System.  I just wish this same sort of care was put into every aspect of this game.

-Dialogue/”What are you, twenty-something?” “First…”  I love this scene so much that it hurts.  It showcases how desperate Cloud is to prove to himself and others that not he is not only a soldier, but that he is worth something.  He is so insecure that his first instinct when asked his age is to give his rank.  That is how empty he is, and how is how shallow his shell goes.  Brilliant.

-Dialogue/I know a lot of people will mock me for this, but I do not like how much explicit language is used in this game.  I know that the original had explicit language in the form of censored dialogue, and I felt that was both cartoony while still giving the characters personality.  This game feels edgy more than adult, and I personally don’t feel that having cuss words in a game makes it more adult.  I am not against them perse, but for me the language in REMAKE is more distracting than anything.

-Exploration/The Mako Reactor is much shinier and newer than it was presented in the original.  This is not a complaint, perse, but it feels almost like they’ve lost something between titles.  I need to play the original to really refine what I am saying, but I know it’s not a “less than” situation so much as a “different than.”  Like it changes the intention of the story/scenes by changing the design, but I’m likely reading too deep into it.

-Gameplay/Being able to use the Sprint on ladders is a genius move that should be put into ALL VIDEO GAMES from now on.  I’m particularly looking at you, Final Fantasy XV.

-Combat/I just realized that Barret’s overcharge gives you three blasts.  If timed correctly, it can take out multiple enemies.  Pretty cool, that.

-Mako is apparently green water, and also my foot is asleep because my son is asleep on it. : /

-Barret/For what it is worth: I do not dislike John Eric Bentley’s performance as Barret but how Barret is written and presented in the game.  He just feels like a time capsule, and not a very flattering one.

-Sephiroth/Hey! Look! It’s a black feather!  You know, those things that Sephiroth didn’t have at all in the original game?  More on that later, of course.

-Combat/Bosses in this game are exceptional (so long as they are bosses from the original), and Guard Scorpion is no exception.  Here follows what I like and dislike about this boss: it has a number of attacks and high mobility.  Different phases of the boss fight require different strategies, and more than that it forces you to play as Barret like the little mini-turrets do.  Barret’s lightning and ranged attacks are far more effective for a good portion of the boss fight, but when the Guardian Scorpion puts its shields up, Cloud is better due to higher mobility and precision striking.  This forces you to interact with the character switching mechanic to have an easier time with it.

Once staggered, the boss enters a second/third phase of the fight (the second phase involves it jumping around and putting up a shield, I suppose) where it unloads missiles and releases steel beams before doing a big laser blat attack.  This, by itself, is not a bad thing and is actually fun the first time it happens, but the same cutscene is used multiple times for the same attack, and it gets silly like supernova in the original.  I would have very much preferred if there were a finite number of steel beams that put pressure on you to finish the boss quickly as it slowly took them out one by one before you have to take the attack head-on.

-Music/Typically, I prefer the original compositions of VII to the remixed soundtrack of REMAKE, but I have to give credit where credit is due: Hamauzu is very good, and I wish they had given him more wiggle room within the soundtrack to create more varied and diverse tracks rather than epic!remixes of the original’s songs.

-Combat/I just realized that MP recovers slowly, too, though ethers are still plentiful and far more effective.

-The character model on the Guardian Scorpion is insanely detailed and good.  I cannot overstate how pretty this game is, and I love it.

-You can also sprint up ladders.  Amazing.

-“Don’t worry, I’ll be fine.  I’ve got SOLDIER boy with me.” Really? I was wondering what he was doing lately.

-Gameplay/Escape from the Mako Reactor is fine, but I would have liked a bit more to it.  Broken areas of the reactor would have created more diversity in exploration, or at least having the laser beams still going would have required you to think calmly during your hectic escape.

-Narrative/I hate, hate, HATE the destruction of the Mako Reactor.  It took something subtle that was implied in the original (if I remember correctly), and completely removes the subtext from it.  Furthermore, it adds nothing meaningful to the story and is, frankly, too long of a scene that interrupts the flow of the narrative of the sequence.

-Cloud can jump eighty-five feet into the air, but he struggles to lift a slab of cement wall that my flabby rear could heft up without Mako-muscles?  We’ll attribute it to adrenaline.

VII: No pause function with the opening cinematic.  Immediately worse.

-Story opens on numerous floating dots of light, like a star system, before cutting to Aerith.  In this version, Aerith did not look away from camera but toward the camera.  This not only centers the narrative focus on Aerith, but it also precurses the threat of the Meteor and emphasizes how small Midgar is in comparison to the rest of the universe.

-The opening action is not as flashy as REMAKE, but then, what is?

-Those two Shinra soldiers just let Barret run by them, didn’t they?

-Narrative & Gameplay/The first battle is a smooth and simple tutorial with low stakes.  You, the player, are given a chance to learn organically what to do without direction, and while I view that as a good thing, I also understand that it’s easier since the gameplay is much simpler.  Furthermore, the use of Ex-SOLDIER for Cloud’s name in the battle menu is a great hook to build anticipation and interest while also exposing us to the lexicon which will be thrown at us throughout the game.  It tells us about Cloud, even if we don’t fully grasp what it is telling us about him.

-Gameplay/Gameplay is definitely slower, but we could have had a revamped battle system ala Final Fantasy IV DS to reinvigorate an older, dated system.  Still, it likely wouldn’t have reached as wide an audience as the action JRPG route did.

-Narrative/Opening scene at the door is used to set up world building and terminology in place of characters.  This is less a criticism toward either game and more an example of the changed focus of the narrative.  Midgar is only the prologue for VII, but for REMAKE it is the entire game.

-Please enter a name. LOUD.

-Instantly, Barret in this version is a better leader than in REMAKE.  In REMAKE, he is too busy giving Cloud the stink eye.  Here, he is warning them against moving as a group through the reactor.

-ARRET.

-Design/On the one hand, the reactor in VII is much smaller.  On the other hand, even from a top-down perspective, I feel like it is more authentic and atmospheric to the sterile hallways and gift shops of REMAKE.  Like, I know that vending machines are super corporate, but I don’t think they’d have them at the front desk of a power plant is all.

-REMAKE did such a good job of adapting the classic VII enemies to their new battle system.  It is really astonishing.

-While the dialogue of REMAKE is clearly better, the interactions between ARRET and LOUD feel more organic in VII.  Part of this is the result of how the game focuses on introducing the characters and concepts in this opening section.  They have so much more story to tell that they don’t have to bury the lede.  They can just sort of throw information at you, and so it flows better.

-Biggs: “Think how many of our people risked their lives, just for this code…”  And that right there is more characterization within the first few minutes of the game than I can honestly remember from Biggs in all of REMAKE.

-While the maps of REMAKE have a lot more to explore, I think I still prefer VII.  REMAKE is bigger, but narrow and empty.  This makes exploration sometimes feel like a slog.  VII’s maps are comparatively much smaller but can communicate just as much without padding for time.

-If REMAKE II doesn’t show LOUD swallowing his other party members before exploration, then I am boycotting the game.

-Exploration/The attention to detail in map design when translating the maps between games is actually quite impressive.  Subtle changes were made, but honestly, I know exactly where I am between the two games right now.

-Gameplay/Honestly, the lack of variety in action economy in this version is a bit jarring.  I appreciate that the game’s complexity will increase as I get farther in, but comparing the two is a bit jarring.

-No sprint down ladders. : (

-As an adult seeking nostalgia, I miss save points.  As an adult with responsibilities, I am glad that we have largely done away with save points in video games.

-Break it to the Limit! BIG SHOT!

-Gameplay/So much of the gameplay is just simply not told to you.  You figure it out intuitively as you play.  I got my first limit break, and I used it after watching every attack I took slowly fill the gauge.  I found a restore materia, and now I get to equip it and learn how that works.  This is neither good nor bad, but it does say something about how games have changed, I think.

-Never mind.  I can’t equip it yet.  My bad.

-Narrative/Wow, that quick flash was much more subtle than the full mind break LOUD has in REMAKE.

-The more I look who has magic at the start of this game and who doesn’t, it makes much more sense that LOUD, Ex-SOLDIER, would have both materia rather than ARRET.  Mechanically, it makes more sense to give it to ARRET in REMAKE to give players more reason to switch to him during the Guard Scorpion boss fight but still.

-Man, maybe I should pay more attention to the game.  I’ve never had this fight go this poorly before.  Eep!

-No battle music during the timer? Is that new to the PS4 version of the game or is that in the original, too?

-So, I have complex feelings about the escape scene.  In the original Jessie trips, and then LOUD quickly picks her up and runs away with her as the graphics cut to a CGI of the reactor exploding.  The bridge doesn’t fall away, and LOUD doesn’t get a super cool backflip to show just how awesome he is.  While I do not dislike that moment in REMAKE, it does betray a something which I will have complaints about later on: a propensity to overdo simple scenes when they remake them.

Sincerely,

RWS

P.S.

-Short Rest-

Books

Tower: Final Fantasy: Fated by tinygaia

0. One Piece 100% New Chapters Every…

1. Sun: Fullmetal Alchemist Vol. 1, Ch. 8: “The Road Home”—8 75% (4—4)

2. Mon: One-Punch Man Vol. 11, Punch 65: “Extraordinary”—65 89% (9—9)

3. Tue: My Hero Academia Vol. 11, No. 98: “Moving into the Dorms”—99 78% (8—9)

4. Wed: Samurai 8: The Tale of Hachimaru Vol. 2, Ch. 16: “Star-Breaker”—24 0% (0—9)

5. Thu: My Hero Academia: Vigilantes Vol. 6, Ep. 43: “Casanova”—44 78% (8—9)

6. Fri: Boruto: The Next Generation Vol.5, Ch. 21: “How You Use It”—23 25% (2—4)

7. Sat: Books

-Fiction: Pyramids by Terry Pratchett

-Library: Trans Medicine: The Emergence and Practice of Treating Gender by Stef M. Shuster

-YA: The Giver by Lois Lowry

-Fan Fiction: Final Fantasy: Fated to Ch. 50 by tinygaia Ch. 50—50, 100% 

-Nonfiction: Salt, Fat, Acid, Heat by Samin Nosrat 8% (34—440)

View from the Cheap Seats by Neil Gaiman 26% (130—502)

-DnD5e: Player’s Handbook by Wizards of the Coast 0% (?—??)

-Reread


Games

Tower: .hack//MUTATION

0. Stardew Valley

1. Free Play

2. Backlog/Star Ocean: The First Departure

3. Final Fantasy X-2 HD Remaster

Tales of Symphonia: Dawn of a New World HD

Replay/Persona 5 Royal

Multiples/Fable: Anniversary

Dragon Age: Origins Kallian (F City Elf/Alistair Romance/Dark Spawn Chronicles DLC)

Mass Effect 2 Jean Shepard Replay (F Renegade Infiltrator/Romance Jacob/Replay)

.hack//OUTBREAK

Series/The Walking Dead: Final Season

4. Completion/Final Fantasy XV: Royal Edition

Shows

Tower: Exandria: Unlimited

1. Critical Role: Intermission I: “The Nautilus Ark: A Johnson Corp Odyssey” Ashley’s One Shot--7 43% (4—7)

Dimension 20 Unsleeping City Ep. 8: “Subway Skirmish”—17 41%

2. Anime: Digimon: Adventure Myotismon Arc 75% (27—28(7—8))

3. Online/Owned: Archer Season 2 85% (12—13)

4. Netflix: Seven Deadly Sins Season 1 38% (10—24)

5. Disney+: X-Men Season 1 62% (9—13)

6. HBO: Teen Titans Season 1 100% (13—13)

7. Movies: Firefly 29% (5—14)

Moon Knight 50% (4—6) 

X-Men

Promare

Castle in the Sky

Solo: A Star Wars Story

Dumbo


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