Sunday, December 4, 2022

Essays/"Final Fantasy VII REMAKE" Review Notes I

Hello Internet,

Replay Notes

Chapter One/

Remake: New introduction shows the Midgar wastes and the city, emphasizing the excess of the plate and the poverty of the slums.  Gives duality and separates the game and its themes from those of the original.

-Actually, footage only shows the plates originally, not the slums.  Does this juxtapose the two disparate situations?  New footage shows the plates only before transitioning to the old, remade footage.

-Dots of light in the new opening is a flash of mako, not the stars.  Reframes the narrative and the opening, centering it on Midgar and isolating it from the greater world at large and the meteor to come.

-Aerith’s introduction changed slightly to hint at/suggest the Whispers.

-How in the world did Josh think that Aerith is ugly?

-Admittedly, the game does look good.  The motion of the characters and expressions they are capable of is beyond impressive.

-Combat/Combat is fast and heavy.  Cloud moves well, and his attacks feel visceral.  It requires smooth timing, precisions, and a fair amount of strategy.

--Cloud/Cloud has two attack modes: Operator and Punisher, one of which is more controlled and the other of which does more damage.  Transitioning into Punisher opens with a slashing attack, while Operator allows for blocking attacks and dodge rolling.  Dodging defaults back to Operator, while Punisher allows for counter attacks on a guard but has no block feature, making it useless at range.

-Maps/Maps, so far, are subtly expanded recreations of the previous game’s maps.  They look good and have vertical texture, but the 3D modeling makes them feel narrower and smaller.  There are a lot of visual details but very little to interact with, making it a beautiful but boring world to explore.

-Maps/Some parts of the environment can be interacted with, but this hardly yields anything of value and grows stale quickly.  Exploration is on a rail with little room for deviation, and due to the narrow halls, this makes dungeons feel much smaller than they were in the original game.  Items can be acquired through chests or destructible boxes, and since weapons are fewer in this game, there is also less variety to the types of items you find while exploring, too.

-Characters/Wedge, Jessie, and Biggs are expanded upon, but their personalities remain shallow and simplistic.  Jessie is the chick, Wedge is the fat guy, and Biggs smells?

-Interaction/Since all of the dialogue in the game is spoken, there are less people and things to interact with.  As a result, there is ambient dialogue that is easy to walk away from without meaning to and there is less room for conversation.

-Abilities/Abilities, magic, and items are accessed in combat using ATB gauges.  Your ATB charges throughout combat but gets a boost whenever you attack or receive damage.  This requires you to be cognizant of how you use your ATB, because even though it will recharge, you might not have the ATB to do what you like when you need to do it if you aren’t careful.

Many of the skills you get are repurposed limit breaks from the original game.  More on this later.

-I can cut the blue cones.

-Saving/You can save anywhere in the game so long as you are not in a story scene or in combat.  It is actually pretty nice, to be honest.

-Cloud/Cloud’s new VA gives a lot more personality to what might otherwise be flat dialogue.  Like every other major VA in the game (Cloud, Sephiroth, and Zack in Reunion), he sounds like they coached him to do a Steve Burton impersonation.  This might be how he naturally sounds.  Either way, he does it very, very well.

-Combat/Scratch that.  Switching from Punisher to Operator has an attack, not the other way around.  Dumb dumb me.

-Wedge still has a crush on Cloud, and like everything else in REMAKE, it has only gotten more dramatic in the transition.

-Exploration/Breaking boxes sometimes gives you MP or HP restoration.  Access to items like ethers is far more common in this version than in the original, if my memory serves me.

-Gameplay/You can pretty much pause at any point in the gameplay.  As a father, that is an insanely rare but beneficial feature.  For example, my baby is crying right now, and I need to take care of him.  Brb, word document.

-Most of these notes so far have been from the first twenty minutes of gameplay.  Clearly, I don’t have bias, right?!

-Exploration/Sometimes, there parts of the environment you have to interact with to progress.  This is a small thing but also a personal frustration.  Maybe they’re hiding a loading screen behind it, but I hate that I have to hold the Triangle button down for Cloud to flip a switch.  Just let me press the button and have him do it.  Holding it down does not increase interaction.  It’s just weird.

This is not a flaw in the game design, inherently, just a pet peeve.

-Barret/Barret is yelling at Cloud.  It is nice to know that when they saw what Barret was and had a change to update him and improve him like they did with the other main characters, they decided, “Nah,” and leaned full into Angry Black Man.  Like, I know that some people will say that it is true to the original/is iconic, but it is also glaring compared to how much nuance and care they took with the other playable characters in the cast and even the named mooks who existed in the original just to die.

-“We can do this with you, or we can do this without you.”  Can you, Barret?  It’s a little late now to be pulling this on him.  I mean, it’s mid-mission.  ALSO, why bring him to begin with unless you’re desperate for man power or feel he has something to offer?  Narratively, I understand they have Barret scrutinize him to reveal his past connection with Shinra, but there are more elegant ways to do that.  Admittedly, it didn’t make much sense in the original either, BUT that game was made in 97.  Not 2020.

-Cloud/”Different reactor, different layout.”  I love the layering to Cloud here.  There is a brief pause, and then a reasonable answer that is cobbled together from borrowed memories and his own experiences.  His new VA sells him as cold and aloof while also giving a suggestion of false bravado.  As someone who has played and beaten the original, he sells what Cloud was supposed to be so much better than the original ever did.  Superb.

-Speaking to characters and having them repeat the same dialogue over and over gives me big FFX vibes, and I kind of love it.

-Kangaroo is extra fussy today.

-Hey! Push that button like in the original game!  Now have a flashback! Windmill! Child!Tifa! Nibelheim!

-Shinra/Hey, look at these two characters that do nothing else in the game.  President Shinra doesn’t get enough screen time to considered the real villain of this game, and this game does nothing to pretend like he is.  Heidegger is a nice reference for long time fans, but for new players he’s just a face in this game since we won’t be given real time with him until the sequels.  It is classic nostalgia-baiting.

-Barret/Barret is a cartoon character.  Even his subordinates think so.

-Combat/Barret is a ranged fighter with a gun on his arm.  He can attack from a distance with repeated machine gun or can give a charged shot which will charge his ATB faster.  After that, you have to recharge his charged shot overtime or you can charge it manually but sacrifice action economy to do so.  He can block as well, but his movements are slow and cumbersome compared to Cloud’s.  That said, he has higher base HP and defense than Cloud, making him a slow moving tank.

-Exploration/There is a laser puzzle, if you can call it a puzzle, within Sector 5 Reactor.  Though I call it a puzzle, it is more of a tutorial on how to sprint.  That said, if memory serves me, this is the closest thing we get to a puzzle within any of the dungeons of the game (outside of the claw puzzle later in the game), and it isn’t so much a puzzle as it just requires focus.

-Combat/Combat is always the highlight of REMAKE, and it is no better than when facing an iconic VII monster.  They put a lot of love into making the original and unique VII monsters play smarter and smoother and transitioning them into the new battle system.  The sweeper requires you to abuse it’s elemental weakness to tie it down and force it into stagger—a state where it is more susceptible to damage—and is not only fun but is a great tutorial for the Stagger System.  I just wish this same sort of care was put into every aspect of this game.

-Dialogue/”What are you, twenty-something?” “First…”  I love this scene so much that it hurts.  It showcases how desperate Cloud is to prove to himself and others that not he is not only a soldier, but that he is worth something.  He is so insecure that his first instinct when asked his age is to give his rank.  That is how empty he is, and how is how shallow his shell goes.  Brilliant.

-Dialogue/I know a lot of people will mock me for this, but I do not like how much explicit language is used in this game.  I know that the original had explicit language in the form of censored dialogue, and I felt that was both cartoony while still giving the characters personality.  This game feels edgy more than adult, and I personally don’t feel that having cuss words in a game makes it more adult.  I am not against them perse, but for me the language in REMAKE is more distracting than anything.

-Exploration/The Mako Reactor is much shinier and newer than it was presented in the original.  This is not a complaint, perse, but it feels almost like they’ve lost something between titles.  I need to play the original to really refine what I am saying, but I know it’s not a “less than” situation so much as a “different than.”  Like it changes the intention of the story/scenes by changing the design, but I’m likely reading too deep into it.

-Gameplay/Being able to use the Sprint on ladders is a genius move that should be put into ALL VIDEO GAMES from now on.  I’m particularly looking at you, Final Fantasy XV.

-Combat/I just realized that Barret’s overcharge gives you three blasts.  If timed correctly, it can take out multiple enemies.  Pretty cool, that.

-Mako is apparently green water, and also my foot is asleep because my son is asleep on it. : /

-Barret/For what it is worth: I do not dislike John Eric Bentley’s performance as Barret but how Barret is written and presented in the game.  He just feels like a time capsule, and not a very flattering one.

-Sephiroth/Hey! Look! It’s a black feather!  You know, those things that Sephiroth didn’t have at all in the original game?  More on that later, of course.

-Combat/Bosses in this game are exceptional (so long as they are bosses from the original), and Guard Scorpion is no exception.  Here follows what I like and dislike about this boss: it has a number of attacks and high mobility.  Different phases of the boss fight require different strategies, and more than that it forces you to play as Barret like the little mini-turrets do.  Barret’s lightning and ranged attacks are far more effective for a good portion of the boss fight, but when the Guardian Scorpion puts its shields up, Cloud is better due to higher mobility and precision striking.  This forces you to interact with the character switching mechanic to have an easier time with it.

Once staggered, the boss enters a second/third phase of the fight (the second phase involves it jumping around and putting up a shield, I suppose) where it unloads missiles and releases steel beams before doing a big laser blat attack.  This, by itself, is not a bad thing and is actually fun the first time it happens, but the same cutscene is used multiple times for the same attack, and it gets silly like supernova in the original.  I would have very much preferred if there were a finite number of steel beams that put pressure on you to finish the boss quickly as it slowly took them out one by one before you have to take the attack head-on.

-Music/Typically, I prefer the original compositions of VII to the remixed soundtrack of REMAKE, but I have to give credit where credit is due: Hamauzu is very good, and I wish they had given him more wiggle room within the soundtrack to create more varied and diverse tracks rather than epic!remixes of the original’s songs.

-Combat/I just realized that MP recovers slowly, too, though ethers are still plentiful and far more effective.

-The character model on the Guardian Scorpion is insanely detailed and good.  I cannot overstate how pretty this game is, and I love it.

-You can also sprint up ladders.  Amazing.

-“Don’t worry, I’ll be fine.  I’ve got SOLDIER boy with me.” Really? I was wondering what he was doing lately.

-Gameplay/Escape from the Mako Reactor is fine, but I would have liked a bit more to it.  Broken areas of the reactor would have created more diversity in exploration, or at least having the laser beams still going would have required you to think calmly during your hectic escape.

-Narrative/I hate, hate, HATE the destruction of the Mako Reactor.  It took something subtle that was implied in the original (if I remember correctly), and completely removes the subtext from it.  Furthermore, it adds nothing meaningful to the story and is, frankly, too long of a scene that interrupts the flow of the narrative of the sequence.

-Cloud can jump eighty-five feet into the air, but he struggles to lift a slab of cement wall that my flabby rear could heft up without Mako-muscles?  We’ll attribute it to adrenaline.

VII: No pause function with the opening cinematic.  Immediately worse.

-Story opens on numerous floating dots of light, like a star system, before cutting to Aerith.  In this version, Aerith did not look away from camera but toward the camera.  This not only centers the narrative focus on Aerith, but it also precurses the threat of the Meteor and emphasizes how small Midgar is in comparison to the rest of the universe.

-The opening action is not as flashy as REMAKE, but then, what is?

-Those two Shinra soldiers just let Barret run by them, didn’t they?

-Narrative & Gameplay/The first battle is a smooth and simple tutorial with low stakes.  You, the player, are given a chance to learn organically what to do without direction, and while I view that as a good thing, I also understand that it’s easier since the gameplay is much simpler.  Furthermore, the use of Ex-SOLDIER for Cloud’s name in the battle menu is a great hook to build anticipation and interest while also exposing us to the lexicon which will be thrown at us throughout the game.  It tells us about Cloud, even if we don’t fully grasp what it is telling us about him.

-Gameplay/Gameplay is definitely slower, but we could have had a revamped battle system ala Final Fantasy IV DS to reinvigorate an older, dated system.  Still, it likely wouldn’t have reached as wide an audience as the action JRPG route did.

-Narrative/Opening scene at the door is used to set up world building and terminology in place of characters.  This is less a criticism toward either game and more an example of the changed focus of the narrative.  Midgar is only the prologue for VII, but for REMAKE it is the entire game.

-Please enter a name. LOUD.

-Instantly, Barret in this version is a better leader than in REMAKE.  In REMAKE, he is too busy giving Cloud the stink eye.  Here, he is warning them against moving as a group through the reactor.

-ARRET.

-Design/On the one hand, the reactor in VII is much smaller.  On the other hand, even from a top-down perspective, I feel like it is more authentic and atmospheric to the sterile hallways and gift shops of REMAKE.  Like, I know that vending machines are super corporate, but I don’t think they’d have them at the front desk of a power plant is all.

-REMAKE did such a good job of adapting the classic VII enemies to their new battle system.  It is really astonishing.

-While the dialogue of REMAKE is clearly better, the interactions between ARRET and LOUD feel more organic in VII.  Part of this is the result of how the game focuses on introducing the characters and concepts in this opening section.  They have so much more story to tell that they don’t have to bury the lede.  They can just sort of throw information at you, and so it flows better.

-Biggs: “Think how many of our people risked their lives, just for this code…”  And that right there is more characterization within the first few minutes of the game than I can honestly remember from Biggs in all of REMAKE.

-While the maps of REMAKE have a lot more to explore, I think I still prefer VII.  REMAKE is bigger, but narrow and empty.  This makes exploration sometimes feel like a slog.  VII’s maps are comparatively much smaller but can communicate just as much without padding for time.

-If REMAKE II doesn’t show LOUD swallowing his other party members before exploration, then I am boycotting the game.

-Exploration/The attention to detail in map design when translating the maps between games is actually quite impressive.  Subtle changes were made, but honestly, I know exactly where I am between the two games right now.

-Gameplay/Honestly, the lack of variety in action economy in this version is a bit jarring.  I appreciate that the game’s complexity will increase as I get farther in, but comparing the two is a bit jarring.

-No sprint down ladders. : (

-As an adult seeking nostalgia, I miss save points.  As an adult with responsibilities, I am glad that we have largely done away with save points in video games.

-Break it to the Limit! BIG SHOT!

-Gameplay/So much of the gameplay is just simply not told to you.  You figure it out intuitively as you play.  I got my first limit break, and I used it after watching every attack I took slowly fill the gauge.  I found a restore materia, and now I get to equip it and learn how that works.  This is neither good nor bad, but it does say something about how games have changed, I think.

-Never mind.  I can’t equip it yet.  My bad.

-Narrative/Wow, that quick flash was much more subtle than the full mind break LOUD has in REMAKE.

-The more I look who has magic at the start of this game and who doesn’t, it makes much more sense that LOUD, Ex-SOLDIER, would have both materia rather than ARRET.  Mechanically, it makes more sense to give it to ARRET in REMAKE to give players more reason to switch to him during the Guard Scorpion boss fight but still.

-Man, maybe I should pay more attention to the game.  I’ve never had this fight go this poorly before.  Eep!

-No battle music during the timer? Is that new to the PS4 version of the game or is that in the original, too?

-So, I have complex feelings about the escape scene.  In the original Jessie trips, and then LOUD quickly picks her up and runs away with her as the graphics cut to a CGI of the reactor exploding.  The bridge doesn’t fall away, and LOUD doesn’t get a super cool backflip to show just how awesome he is.  While I do not dislike that moment in REMAKE, it does betray a something which I will have complaints about later on: a propensity to overdo simple scenes when they remake them.

Sincerely,

RWS

P.S.

-Short Rest-

Books

Tower: Final Fantasy: Fated by tinygaia

0. One Piece 100% New Chapters Every…

1. Sun: Fullmetal Alchemist Vol. 1, Ch. 8: “The Road Home”—8 75% (4—4)

2. Mon: One-Punch Man Vol. 11, Punch 65: “Extraordinary”—65 89% (9—9)

3. Tue: My Hero Academia Vol. 11, No. 98: “Moving into the Dorms”—99 78% (8—9)

4. Wed: Samurai 8: The Tale of Hachimaru Vol. 2, Ch. 16: “Star-Breaker”—24 0% (0—9)

5. Thu: My Hero Academia: Vigilantes Vol. 6, Ep. 43: “Casanova”—44 78% (8—9)

6. Fri: Boruto: The Next Generation Vol.5, Ch. 21: “How You Use It”—23 25% (2—4)

7. Sat: Books

-Fiction: Pyramids by Terry Pratchett

-Library: Trans Medicine: The Emergence and Practice of Treating Gender by Stef M. Shuster

-YA: The Giver by Lois Lowry

-Fan Fiction: Final Fantasy: Fated to Ch. 50 by tinygaia Ch. 50—50, 100% 

-Nonfiction: Salt, Fat, Acid, Heat by Samin Nosrat 8% (34—440)

View from the Cheap Seats by Neil Gaiman 26% (130—502)

-DnD5e: Player’s Handbook by Wizards of the Coast 0% (?—??)

-Reread


Games

Tower: .hack//MUTATION

0. Stardew Valley

1. Free Play

2. Backlog/Star Ocean: The First Departure

3. Final Fantasy X-2 HD Remaster

Tales of Symphonia: Dawn of a New World HD

Replay/Persona 5 Royal

Multiples/Fable: Anniversary

Dragon Age: Origins Kallian (F City Elf/Alistair Romance/Dark Spawn Chronicles DLC)

Mass Effect 2 Jean Shepard Replay (F Renegade Infiltrator/Romance Jacob/Replay)

.hack//OUTBREAK

Series/The Walking Dead: Final Season

4. Completion/Final Fantasy XV: Royal Edition

Shows

Tower: Exandria: Unlimited

1. Critical Role: Intermission I: “The Nautilus Ark: A Johnson Corp Odyssey” Ashley’s One Shot--7 43% (4—7)

Dimension 20 Unsleeping City Ep. 8: “Subway Skirmish”—17 41%

2. Anime: Digimon: Adventure Myotismon Arc 75% (27—28(7—8))

3. Online/Owned: Archer Season 2 85% (12—13)

4. Netflix: Seven Deadly Sins Season 1 38% (10—24)

5. Disney+: X-Men Season 1 62% (9—13)

6. HBO: Teen Titans Season 1 100% (13—13)

7. Movies: Firefly 29% (5—14)

Moon Knight 50% (4—6) 

X-Men

Promare

Castle in the Sky

Solo: A Star Wars Story

Dumbo


Friday, December 2, 2022

Stargazers: "Dinah"

Dinah

            The ship’s interior is dark, save for the faint green glow of the Lady’s eyes lighting the way.  The rooms bleed and blend in the darkness, and soon Chastity cannot remember the way they came or predict the way they are going.  She traces her hand along the walls, unable to see the form but feeling the smooth contours and endless steel.  The walls are long and curved, the steel faintly warm to the touch, reminding her more of flesh than metal.  The design is natural, almost organic in her mind.

            Hand on the walls, Chastity stares into the darkness, following the Lady’s eyes, and she speaks aloud, “I worked here, and I didn’t even know that this was here.”

            “There are many secrets here,” the Lady says, approaching another wall which slides apart seamlessly for her.  Chastity follows the Lady into the room.

            “Secrets? What secrets are you talking about?”

            “There are things here.  Shades and Eidolons.  Entire life forms have lived here, from birth to death, from creation to decay.  I can feel them here, following me, flowing into me.  They become me, and I become them.”  The Lady pauses and touches the wall.  It is different from Chastity’s touch.  Tracing her long, slender fingers along the delicate grooves of the wall, the Lady touches the ship like a mother might touch a child.  “Dinah.”

            Chastity squints into the darkness.  “Dinah?”

            “That is the ship.”  There is a warmth in the Lady’s voice, a smile in the darkness.  The Lady speaks of the ship like it is home.  “She is Dinah.”

            “I think we found you here, found you in Dinah,” Chastity says.  “Were you part of her crew?  Did you live here?”

            “No.  I never truly lived anyway, but I did sleep here.”  The words are cold and empty again, devoid of human emotion.  The Lady looks back at Chastity with empty, glowing eyes.  “There are memories I have, they are not my memories, but I am carrying them anyway.”  Then, turning, the Lady moves forward, hand at rest on the wall.  “They have no value to me.”

            Chastity follows, her hand also against the wall.  She staggers after the Lady and braces against the wall, using it for balance and envying the Lady’s seemingly perfect grace.  “That sounds a little sad,” she says.

            “It is not sad,” says the Lady.  “It is function.”  At a touch, another wall opens, and the Lady passes through it with Chastity following close.

 

-Stargazers part 1-

 

            Arthur reaches the facility under the cover a stirring of dust and enters the facility through the bridge, breaking a window with the butt of his rifle and climbing through.  There, he rests in the dusty interior.  His breaths come hard and deep; his lungs burn.  Ten years ago, he wouldn’t have been winded so easily, but then again, ten years ago seemed like a lifetime to him.

            His knee ached in anticipation and in memory.

            After catching his breath, he moves, crouched against the interior walls and with his rifle up.  He keeps his finger off the trigger, pinned flat against the side of the rifle, but with the safety off.  Every death that follows him today will be intentional, he is certain of that.

            Ahead, he hears voices echoing in the darkness, mingling with footsteps.  “They say that a lone soldier took out an entire squad,” says one voice, deep, rumbling.  “And they say that he’s on his way.”

            “A lone soldier? Bullshit,” says the other voice, higher and harsher, a smoker’s voice.

            “No.  Really.  They say he survived an armor crash and came out guns blazing.”

            “Bull. Shit.”

            “Hey, I’m just telling you what the reports are saying,” says the deep voice, carrying down the hall.

            “I know you are.  I’m getting the same goddamn reports, and I’m saying that they’re all bullshit.”

            “Fine.  But if they are, why are they saying it?”

            “Because everyone is afraid to die on the battlefield, but if they have to, they’d rather it be the boogeyman than circumstance or dumb fucking luck.”  The two soldiers pass him by, staring straight ahead.  The one farther from him is talking.

            “But, if we die, it ain’t going to be some lone super soldier making a marathon massacre through the entire fucking army.  It’s going to be overwhelming odds and bigger guns.”

            “Well, isn’t that just inspiring.”

            “Just saying.”

            Arthur watches them make their way down the hall, considers following them, killing them.  He thinks of their ammo, perhaps of their body armor, and he decides against it.  They will die someday anyway, perhaps even in the battle with their sort of attentiveness.  They don’t need him to do it.

            Turning the corner, he goes the other way, making his way toward Chastity’s lab and the Lady’s pod.  He knows if they are anywhere here, that is the best place to look.

 

-Stargazers part 1-

 

            Together, Mercury and Daedalus’ united front form a line.  Siegfried still has armor, still holds the superior numbers, but they are struggling to keep their advantage against superior tactics.  It is also to their advantage that the goal isn’t to defeat the enemy but to endure them.

            Guinevere uses Mercury to cut long, deep wounds into the enemy’s lines. Each time the Federation forces find formation, she quickly scatters them, using her superior speed to make precise, scalpel-like strikes at their core to open them up.

            The strain of it, however, is showing.  Some blows miss wide.  She flies by enemy armors without even making contact.  The psychological effect is mixed.  Some enemy soldiers make note of their lighter losses while others take it as a taunt.

            Guinevere, herself, is gripping tightly to her controls and sweating.  Her head feels heavy while her limbs feel numb.  The longer she pushes herself, the harder she pushes herself, the more difficult the charges become.  An alert goes off as one of her allies is caught in fire and has to make a retreat back to Daedalus.

            “All units, close rank.  Form a protective barrier around Deadalus.  That includes you, Guinevere,” LeGuin says through the com.

            Guinevere groans. “No, I am at my best out here.  Let me work.”

            “You’re showing strain, and God knows the armor is, too.  It’s still a prototype, Lieutenant.  Return.  We can hold here until Arthur secures the targets or support arrives.”

            “We don’t need to.”

            Her radar pings.  Behind them, in the distance, gravity shifts.  Another ship rises from dive space.

            “What did I tell you,” LeGuin says, a smile in his voice.  Then, he chokes.  “No.”

            Sigurd, an enemy carrier, appears behind Daedalus and approaches quickly, not even slowing to reorient.  As soon as it leaves the gravity well its ports open and a flood of armors join the fray.  Enemy fire follows shortly after, and Daedalus turns sharply to meet it.

            “Guinevere!”

            “I’m on it, commander.”  Guinevere fingers the controls, driving Mercury’s output to forty percent.  Her body sinks into the seat as inertia pulls her back.  She feels the blood in her limbs draining, pool into her head as she struggles to keep hold.

            “No, pull it back.  You’ll kill yourself.”

            Mercury meets the enemy armors and parts them like a sea.  A thin line of explosions appear in the new line before the enemy has time to consider it.  They begin scrambling to find this new threat and neutralize it.

            Before they can rally more gravity shifts appear on the radar, two this time.  Guinevere’s heart begins to sink when she gets the IFF signal—friends.  Icarus and Heracles join the battle, locking on and firing into the enemy rear.

            Guinevere simply smiles.

 

-Stargazers part 1-

           

            Tyr launches and meets the enemies head-on.  Announcement of the new, red armor pass through the comms and when Guinevere hears, she knows what to do.  Turning her back on Daedalus and ignores LeGuin’s orders to return, she rockets back into the main battle and seeks out the single clawed armor in the vastness of space.

            She finds him by following the death of her allies and meets him in the center of the fray, clutching an allied armor in his claw.  Heat and energy radiate from its palm and pulse into the frame.  It warps the armor, bending it, bulging it, and eventually parting it like an overcooked potato.

            Tyr release the armor to drift and catches another.  Mercury moves quickly, lashing out with its blade but being deflected by Tyr’s shield.  Tyr wheels around in the air, still holding the Archer armor by the shoulder.  The generators on Tyr’s shoulder whir and energy crackles along its fingers.

            Guinevere screams, pushes her assault.  She becomes a flurry of motion, spinning and swiping wherever she can and missing wildly with most blows.  Finally, rather than aiming for Tyr, she aims for the armor and cuts it off at the shoulder where its shell began to warp.

            The armor drifts away and she pushes passed.  She lunges and Tyr is gone.  Guinevere blinks, her vision drifting in an out.  She feels heavy, her head throbbing and warm.  The frame shakes as gunfire bounces across her back, and she jumps up over it and brings herself back down for an assault.

            Her ears ring as her comms kick on.  “Lt. Guinevere.  I ordered you back to the ship.  You can’t keep doing this.”

            “I cannot follow those orders, sir.”  That is what Guinevere means to say, but she is not so sure those words leave her mouth.  Her lips pulse.  Every vain in her face feels bloated, painful.  Her eyes close, her head lulls, and then she jerks back up.

            “You’ll die, Osceola!”

            “Not. Before. Him!”

 

-Stargazers part 1-

 

            Arthur passes through the facility and the airfield.  The long tube connecting lab to everything else has been blown apart.  Shards of glass lie scattered across the asphalt with former allies and friends rotting among them.  It is enough to sadden him but not enough to slow him.

            Arthur keeps his rifle up and his head down.  He keeps his back straight and his hands ready, looking always down the sights of the rifle but keeping his finger from the trigger.  Before trying to cross the open area to the other side, he peeks around one of the busted panes.

            The airfield greets him.  It is damaged by conflict but enduring.  Standing at its center is a damaged Hunter armor, the one he had shot down earlier, he imagines.  The thrusts were damaged from gunfire while the armor was hurt in the fall, but it still seems to be moving.

            Arthur kneels down behind the glass and curses quietly to himself.  He does not want to fight an armor, not on foot and not alone.  During Centurion training they ran simulations of all sorts, but never a one-on-one battle with an Gigas Armor.  The closest was a group battle, and back then he had Lancelot and Guinevere.

            Now, he is alone on the battlefield, without proper equipment, and without the training required.  He slouches but has no out.  Even can he escape, he can’t leave Chastity and they Lady behind to be captured again.  The war, he fears, is going to come either way, but the collateral may not.

            He checks his gun again, for something to do with his hands.  Then, he reminds himself that a Centurion is meant to be equivalent to one hundred soldiers on the battlefield and hopes that at least one of them can do this.

            He peeks again and finds the armor turned away from him.  Taking a deep breath, he sprints out into the open.  He is halfway there when the armor finds him.  It wheels around, clumsily, its legs jerky, the frame bent.  Then, it opens fire.

            Arthur rolls to a halt and trains his weapon on the armor.  At first, he aims for the chest, hoping to get lucky and puncture a weakened armor point.  Then, he lifts the rifle and pulls.  A short string of bullets jump from the barrel in a jarring flash and the armor’s optics shatter.

            The armor continues firing but misses wide.  Its focus is on where Arthur was but it cannot find where he is.  He runs a wide circle around the armor, approaching its back with a grenade ready, the ring already pulled.  Once within twenty feet, he waits.

            The armor fires for a few more seconds and then purrs to a stop.  Then, the back hatch unlatches.  Arthur readies his rifle, lifting it into view and holds his arm back for the throw.  Once the hatch opens, he chucks the grenade inside and secures his gun with both hands.  He fires until the pilot ducks back into the suit and then ducks down himself.

            The armor’s interior explodes.  The force of the blast ruptures the outsides, tearing thin slits into the body of the armor and tossing its left arm to the side.  Smoke, black and acrid, pours from the interior while the armor sways and then falls, spilling body parts across the pavement.

            Arthur sighs and sits.  His lungs burn.  His limbs are scuffed from his jumps, beaded with shards of glass, but he is, on the whole, alive.  He checks his rifle and clip.  It is nearly spent, with only a handful more bullets left.  Not enough for another fight.

            He rises, takes another deep breath, swallowing it despite the taste and smell of it.  Then, he lifts his rifle and resumes his approach.

Sunday, November 27, 2022

Bad News Blog/NaNoWriMo 2022 IV

 Hello Internet,

I wish that I had something more robust to post for you.  NaNoWriMo is largley finished for the year, and I did not complete my task.  I learned that pantsing is hard, but I was grateful for the opportunity.  For me, the difficulty came from not having a direction in mind.  Nothing had value at the start, because I had no themes to work with.  Next time, I think I will choose a randomized prompt instead of letting my writing group choose something for me.

For now, I am focusing on getting myself ready to go back to normal in December and preparing myself for returning to the work force next year.  Until then, I will see you when I see you.

Sincerely,

RWS

P.S.

I have no post script this week.  Happy holidays, ya'll.